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Darksiders Fan Art Environment

As a huge fan of the Darksiders Franchise, I decided to model something similar to their style that I felt would be fitting in a game. I first picked out my concept, and then used my imagination to expand on it a bit. Blocking out was done in Maya, then I moved on into Zbrush for sculpting. As pictured, sculpting the skull and wheels were by far the most fun and challenging parts of the sculpt. I used Orb Brushes and some rock brushes made by JonasDigitalArt to help with some of the repetitive parts. I then did my retopology (polycount 32,485), and uvs, then handpainted and used a stylized smart material I made for most of the assets in Substance Painter. I wanted to test the limits of this project, so I then rendered out of Unreal for the first time. I think the lighting was the toughest part for me, but I got some valuable feedback from my former teacher, Simon Warwick, on it. I asked my friend, Jon Tuttle, to make the VFX parts for me (fire, lava, smoke, and embers) and then placed them in my scene. I also put some heat wave distortion in to give it more of a fiery, volcanic feel. I tried to get a good feel for composition on this piece, and did some post processing on the renders in GIMP. Overall, this was a super engaging and exciting piece to work on and can't wait to keep working on more stylized environment in the future! Concept by Baldi Konijn. I am in no way affiliated with making the Darksiders games, this is just a fan art piece.
https://www.artstation.com/artwork/xz9vD2
https://www.artstation.com/tuttlej

frontal render

frontal render

bird's eye render

bird's eye render

full scene cinematic

BPR Render of skull in Zbrush

BPR Render of skull in Zbrush

BPR Render of wheel in Zbrush

BPR Render of wheel in Zbrush

no vfx wireframe (polycount 32,485)

no vfx wireframe (polycount 32,485)

unlit color map in Unreal

unlit color map in Unreal

UV Tile 01

UV Tile 01

UV Tile 02

UV Tile 02

Concept by Baldi Konijn

Concept by Baldi Konijn