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This was my last project for Advanced Modeling at CG Spectrum. I picked my own environment concept and then modeled it for a game workflow. I hand painted for the first time to create most of the textures, including grass cards and the tree branches. I had a lot of fun playing with the lighting on this one in Marmoset and trying to match it as close to the concept as I could. It was great working on something so stylized and I look forward to making more environments in the future. A big thank you to https://www.artstation.com/hcldesignworks Hong for helping me out along the way! Thank you for looking!

Angled View

Angled View

Close Up

Close Up

Front View

Front View

Back View

Back View

Wireframe without grass (21,552 Polys)

Wireframe without grass (21,552 Polys)

Basic Lighting

Hi Poly BPR Render

Hi Poly BPR Render

Color Map

Color Map

UV Tile 01 Textures

UV Tile 01 Textures

UV Tile 02 Textures

UV Tile 02 Textures

Concept by Olga Chemik

Concept by Olga Chemik